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Each successive chapter - prologue and epilogue included - has a clear visual and contextual atmosphere for players to understand about either this special place or its recent visitors. Its Lovecraftian impressions are carefully at the forefront, with an incipient dream sequence, and those intentions are subtly built up as time goes on at the same time, this doesn't overwhelm detective Norah's investigation of her husband's team.
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One of Call's greatest successes is how comfortably paced the narrative feels. Do the fables hold any weight though? If so, then why does Norah feel beckoned by it? The legends whispered by worried sailors and locals lend this tropical paradise a dark metaphysical aura. It's been months since his departure and Harry hasn't maintained a correspondence. The promise of a cure to Norah's disease lay 74 miles east of Tahiti on a remote island. Norah Everhart, a married woman who suffers from a mysterious disease, takes it upon herself to find out what happened to Harry, her missing husband, and his expedition team. As a result, this untested team surprised me with its finesse in deftly balancing engaging brainteasers and succinct storytelling. Though its financial map was fraught with warnings, the red X actually pointed towards making a substantial puzzle game. Given how often this was case during the 8 th generation, I initially figured this freshmen team would stick with a first-person walking sim (or ‘narrative adventure’). A few seasoned developers venture to lands unknown to form their own studio: Out of the Blue Games. Like listening to a seashell’s rhythmic chant of the ocean, Call of the Sea's background story resembles something you've heard before. Each chapter tends to have one large puzzle to solve in order to move onto the next area, and it’s surrounded by numerous smaller problems to solve in order to find the main solution.By Lee Mehr, posted on 31 December 2020 / 2,352 Views As much as its story and aesthetic influences are clear to see, its gameplay is firmly rooted in classics such as the Myst series. It’s very well written on the whole and concisely tells its story through internal dialogue, letters, and painted murals without ever becoming confusing or dull.Īn adventure game is only as good as its puzzles, though, and in this regard Call of the Sea excels. Similar to Firewatch, Call of the Sea has a personal story to tell with a healthy dose of mystery thrown in. She’s expertly voiced by Cissy Jones who carries the story on her shoulders for almost all of its runtime with occasional support from Yuri Lowenthal as Harry. You play as Norah, a woman suffering from an unexplained illness, the cure for which is the reason Harry ventured to the south Pacific in the first place. There’s a genuine feeling of discovery as you follow in the tracks of your character’s explorer husband, Harry. Wells as you travel to a mysterious location and unearth its history as well as the remnants of an ancient civilization. Never does it descend into pure horror, though, and stays firmly put in the more dreamlike elements of the Lovecraftian spectrum, with aspects of Guillermo Del Toro’s work also present.Ĭall of the Sea is not without a sense of adventure, though, and borrows heavily from the 19th-century novels of Jules Verne and H.
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The shadow of Lovecraft hangs heavy over the island, with echoes of other-worldly creatures and pearlescent “The Colour Out of Space” tones littering the landscape at times. It’s clear from the get-go of this four to five-hour first-person adventure where its inspirations came from.
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